VR experience created in Unity, featuring an immersive game scene designed for Oculus.
When I made 'Fantasy World', I got into using Unity and exploring the Oculus VR setup. It was an enjoyable challenge to create an immersive VR scene that worked smoothly on Oculus. Through this project, I learned a lot about integrating different elements in VR, and I thoroughly enjoyed the process.
Unique Maya animation with a synthesized soundtrack, showcasing innovative techniques and meticulous rendering.
For my animation project in Maya “Visionary Voyage”, I mixed different methods to make a unique idea come alive. The big thing was this cool hair simulation where each hair moved in its own way, making everything look dynamic and kind of otherworldly. I created the character using a mesh that had a lot of detail. This was super important for setting up this fantasy world, but I wanted it to feel serious too.
I tried to mix a bit of fantasy with some realness, looking for a good mix of fun and serious vibes. To go with the look of the animation, I made the soundtrack with analog synthesizers, which helped bring out the feelings in the scene. The most challenging part of the project was the rendering process, which required careful balancing of resources and attention to detail to achieve the desired visual quality.